welcome to goss!
Countless intangible veils separate all universes from each other - and from ours. The fabric of space and time is at its faintest, like gossamer, at these proximate points we share with all other realities. Interdimensional castaways are drawn to safety and arrive on a train in our core world, Hialao. The train system also serves as our lifeblood by connecting five other worlds to Hialao.

With the dimensional displacements not yet showing signs of slowing, and research forever futile on how to leave (besides those who simply vanish, falling back through the invisible curtain), it's impossible to say who might arrive and how they might shape this fragile series of lands, eras and cultures. Good luck out there.

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Site premise was formed by the original staff of Gossamer - Alida, Prince, Rebecca, Morgan, and Tera, who created the dimensions of Elestis, Hialao, Parse, Barrows, and Wildewall, respectively. Additionally, Tethya was the result of a site event and was created by a former member, Velvet.

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  • despite the fact that it is typically rather deserted around the outskirts of iscantir, there is one structure that attracts a relatively steady amount of people -- and even crowds, at times. usually the arena is used for what it says; training - whether for magic practice or with weapons and the like. sometimes, however, the whole town schedules fights, and everyone gathers to watch. these fights can be voluntary -- people wanting to pit themselves against others. some fights, however, are used as punishment for offenders; criminals will often be thrown into the arena with no weapons, or put against someone with magical powers though they hold no powers themselves. often these criminals die, and most of the town sees it as great entertainment. the lives of criminals aren't worth much, after all. the arena itsef is set up similar to a coliseum, though on a much grander scale. only about a fourth of the town, if that, can fit inside at once, so usually during these big events people crowd around the outside as well. when no events are going on the arena is stocked with weapons and anything else you might need to train, so it is quite useful.
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  • the thick ring of ice that circles the town stays frozen all year long no matter how hot it gets, as it's magically reinforced. it serves as both a border for iscantir and a means of keeping out anyone that isn't wanted in the town, as it's very hard to cross the ice -- even those who manage to get across it, though, will have to face the guards who are stationed on the other side. for those who want to cross into town, the guards will ask for a name and purpose. if they're satisfied with the answer, they'll extend a long board across the ice to walk over.
     
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