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WELCOME TO OUR MULTIVERSE

You've slipped through the ephemeral veil of gossamer that separates your own world from ours. It is a train which mysteriously brought you here. These trains also serve as our lifeblood by interconnecting our six dimensions.

Hialao is the nucleus, a modern, sunny and hospitable seaside realm; Wildewall is steeped in tradition, good for those with archaic roots and a taste for wilderness; Elestis is the fantasy land of ever-tumbling magic and whimsical imagination; Parse whirs like the massive digital machine that it is, advanced and technological.

Barrows is the breeding ground of chaos, with refrains of grunge and anachronistic crime; Tethya is the small but glorious underwater world reminiscent of Victorian times; and those who don't feel at home in any of these places, or simply like to wander, are known as Drifters.

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despite the fact that it is typically rather deserted around the outskirts of iscantir, there is one structure that attracts a relatively steady amount of people -- and even crowds, at times. usually the arena is used for what it says; training - whether for magic practice or with weapons and the like. sometimes, however, the whole town schedules fights, and everyone gathers to watch. these fights can be voluntary -- people wanting to pit themselves against others. some fights, however, are used as punishment for offenders; criminals will often be thrown into the arena with no weapons, or put against someone with magical powers though they hold no powers themselves. often these criminals die, and most of the town sees it as great entertainment. the lives of criminals aren't worth much, after all. the arena itsef is set up similar to a coliseum, though on a much grander scale. only about a fourth of the town, if that, can fit inside at once, so usually during these big events people crowd around the outside as well. when no events are going on the arena is stocked with weapons and anything else you might need to train, so it is quite useful.
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the thick ring of ice that circles the town stays frozen all year long no matter how hot it gets, as it's magically reinforced. it serves as both a border for iscantir and a means of keeping out anyone that isn't wanted in the town, as it's very hard to cross the ice -- even those who manage to get across it, though, will have to face the guards who are stationed on the other side. for those who want to cross into town, the guards will ask for a name and purpose. if they're satisfied with the answer, they'll extend a long board across the ice to walk over.
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