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With the dimensional displacements not yet showing signs of slowing, and research forever futile on how to leave (besides those who simply vanish, falling back through the invisible curtain), it's impossible to say who might arrive and how they might shape this fragile series of lands, eras and cultures. Good luck out there.
Site premise was formed by the original staff of Gossamer - Alida, Prince, Rebecca, Morgan, and Tera, who created the dimensions of Elestis, Hialao, Parse, Barrows, and Wildewall, respectively. Additionally, Tethya was the result of a site event and was created by a former member, Velvet.
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PERMALINK // POSTED ON: Jul 30 2013, 09:41 PM
In this topic, you will find an in-depth description of all the dimensions -- how they work, what currency they use, the kind of plants and animals you'll find there, and even information on their governing systems, important key players, etc. It's pretty important to have at least a general knowledge of these things if your character is going to be living in one of these dimensions, and most characters will likely have some knowledge of other dimensions after having been here a while, anyway! Click the quick links just below to be taken to each dimension as well as information on drifters and inter-dimensional relations.
ALL CHARACTERS are transported by train to Hialao first. There, they are registered and issued their identification and, only after that, are they are allowed to move to whatever dimension they see fit. DRIFTERS must also get identification cards, regardless of the fact they travel through dimensions.
HIALAO / WILDEWALL / ELESTIS / PARSE /
BARROWS / TETHYA / DRIFTERS / RELATIONS
PERMALINK // POSTED ON: Aug 2 2014, 02:51 PM
overviewHialao is the central dimension - the mortar that holds the other dimensions together, and links them to each other via the main train station located in the center of the bustling island. The main parts of the island are paved with narrow streets and shrouded by tall, aged buildings, and the island itself is mostly populated by early residents that helped build the dimension atop the foundation of hospitality. The island is divided into two central parts - the East side and the West Side - and has drawn a fine line between the two of them, seeing as the East Side is mostly populated by the wealthier residents, while the West Side is just the opposite. The island itself is very open and lacks any sturdy security, such as man-made walls or a strong police force - what little protection the dimension has consists of patrol guards littered around various places on the island. Once moving away from the Main Square and towards the outskirts of the island, you can find the beach, as well as over-looking cliffs and various other landforms. Even further away from the hustle and bustle of the island town, you will come across Moku Valley, which holds many natural sights and houses a currently inactive volcano. Hialao offers a rather normal and comfortable lifestyle, and seems to be a 'constant' among the other dimensions.
currency & cultureThe currency present in Hialao has the same value of the American dollar-- using $1, $5, $10, $20, $50, and $100 bills, as well as manufactured coins made up of pennies, nickels, dimes, and quarters. Prices of goods (as well as supply and demand, and the boom and bust of the economy) mirror those of the modern twenty-first century U.S., and trading is welcome and encouraged among the community of Hialao.
The dimension is held together by a democracy and a handful of council members chosen by popular sovereignty. Various council decisions are held up for a vote and are allowed input from the citizens of Hialao, ensuring a community and a government that runs smoothly and allows for much freedom given to the residents. All in all, Hialao seems to be the most efficient dimension among the five of them, making it easy to understand why it is the dimension that ties the rest together and 'mediates' between the others.
Hialao has common technology that would be found in the current twenty-first century, meaning that items such as computers, cell phones, televisions, and various other familiar technology would be found in the dimension. Although it is not as technologically-advanced as Parse, it is not as lacking as, say, Wildewall. The best way to describe the general set-up of the dimension would be to say that it is the most 'normal/common' or 'modern' dimension - aside from Barrows, which is still a modern-day dimension, but does not function as efficiently due to the crime infestation. Public transportation ranges from cars to bicycles, boats to buses; all modern transportation to match the fairly modern layout of it all.
flora, fauna & climateThe dimension is made up of fairly common animals, such as domesticated animals kept for pets and livestock that are housed in the more secluded areas of the island. Most of the wildlife scattered across the dimension are considered harmless, but there are feral animals that roam some parts of the Outskirts and Moku Valley; however, the ocean is found to be the most dangerous of all of the places found in Hialao. Obvious sea creatures (such as: bottlenose dolphin, various species of sharks and whales, seals, and many different colorful species of fish) lurk beneath the depths and atop the shores, as well as some unknown species of ocean life that have made their homes in the murkier depths of the ocean.
The plant life found among the island is mostly endemic to the area, and the dimension offers various colorful and interesting species of flora. Much of the plant life can be found within Moku Valley, lining the cliffside and surrounding the falls; however, much of it can still be found blossoming along the narrow streets and in the self-owned gardens of many residents. Palm trees loom over the shore of the local beach and around many areas on the island, providing shades as well as an abundant amount of coconuts.
The climate in Hialao is usually nearing blistering heat, leaving many citizens basking in the chill of the sea water, soaking up sun rays on the shore of the beach, or cranking the AC and praying for a cloudy day. Hialao's seasons change only the color of non-tropical leaves and the temperature at night--in winter, the night temperature drops enough that you can see your breath, but by day it is warm again. In spring, tropical storms are common, and the clouds serve more as a blanket to keep the heat in than help keep the sun away. In autumn, fog can form overnight on the shore, but by sunrise the heat burns it off.
npc informationAt the heart of Hialao lies the train station. Wildewall, Elestis, Parse, Barrows, and Hialao itself all converge here, ready to whisk newcomers into a new dimension that is not quite--but resembles--home. Like any transit point, trains get delayed and waiting is inevitable. But unlike a simple place to come and go, station hospitality rivals that of a four star resort. Station agents can be spotted by their uniforms, happy to guide you to registration, or put you up for your first nights in this world. They are more than happy to issue cards to drifters after registration--though based in Hialao, station agents understand better than any how to travel endlessly between landscapes. The station is not only a hub of transport but an archive of all that have come and gone from this universe.
But a well-oiled machine such as this station has to be run by someone, and from the sound of Hialao’s introductory videos, it's a woman referred to only as The Station Master. She wears the average station uniform, all Mona Lisa smiles, neutral and kind. She is your average friendly employee with the highest of titles--a face on every pamphlet, the warm, prerecorded voice guiding you through registration. It’s not known if she’s simply an actress hired for image, or the actual hand that guides each train to the next dimension.
PERMALINK // POSTED ON: Aug 2 2014, 02:53 PM
overviewWildewall is the archaic dimension - the very basics of society are observed and treasured. The entire dimension itself centres around the main town where the train station resides. The inside of the town itself is broken into three separate divisions - the Bazaar, the North Division, and the Military Division. The residences reside between two of those divisions. The town itself is only protected by those men and women that are talented enough to call themselves soldiers. There are no walls to speak of, however, which does leave the town itself exposed to any dangers. (The soldiers of the town are very talented, however, and should be trusted with their positions.) Surrounding the town are the lush forests filled with as many wonders as there are dangers. Within the forests reside many temples, smaller settlements, and military outposts. Follow the main dirt road outside of the town far enough and it shall lead to the outskirts where the fishing docks reside. The water stretches on indefinitely and there is none going the other direction - one of the many mysteries that Wildewall has to offer.
currency & cultureWildewall’s currency is just as simplistic as one would think. They use a mixture of bronze, silver, and gold coins. There was a time when they chose a barter system, but changed to observe currency exchanges for the train stations. 100 bronze coins are equal to 1 silver coin, and 100 silver coins are equal to 1 gold coin. Gold is often for those that have been saving up their money for many years - no business gives them out for payment for work. Many things in the Bazaar simply cost bronze, though some rare items from other dimensions can often fetch a few silver. The more luxurious homes in Wildewall can cost at least one gold to move into, so more often than not the residents choose simpler homes to save a few coins.
The way Wildewall runs is determined by those that live in the Head House at the peak of the North Division. The government consists of three people who more often than not are hand picked by the previous member, but there are times when public elections will take place. Wildewall chose three members as a check system to prevent any mistakes that a single, or even two, government members can make. Even though residents are encouraged to state their worries, which can be done by simply hoping a member is at the Head House when you visit, the government holds the final say in what happens in Wildewall. More often than not, they will choose what they feel is right over the concerns the citizens may have.
Written material in Wildewall is very rare outside of the records that are kept safe in the Head House at all times. Due to the lack of books, there are no schools. Young children either play in the Bazaar whilst their parents are working, or they find small errands to run to keep themselves busy. Books, if any, are often sold in the Bazaar for a hefty price due to their rarity.
Due to their archaic outlook, Wildewall frowns upon technology from the other dimensions. This is made obvious by the fact that their train station is fairly simplistic in design. Though they have not outright banned technology in fear of starting a war with the other dimensions, they do not have any intentions of implementing any sort of technology themselves. Anyone that tries to bring technology from other dimensions with the intention of implementing it are often removed from Wildewall or even executed in some cases.
Travel is often done on foot, or by horse drawn wagons. Personal horses can be bought at the ranches near the Head House in the North Division and kept there - for a price. Horses can often be kept there for a few bronze a day, which is a steal, but the horses themselves can vary on silver prices depending on the type and health of the horse.
flora, fauna & climateThe animals of Wildewall are the animals one would expect to see - cows, sheep, chickens, horses, etc. Dogs and cats are kept as pets, though most animals can be domesticated if a resident so chooses to domesticate them without causing danger to those around them. Out in the forests of Wildewall there are foxes, rabbits, coyotes, and various other forms of wildlife. However, it is not just the animals one would expect to see that reside in Wildewall. Through many years of rebellion, residents have often snuck in other wildlife from other locations. Do not be surprised to see out of place wildlife in the forests.
In the water, there are various forms of fish and water life. There are also sharks, eels, jellyfish, etc. residing in the dark waters. Much like the distance that the water spreads, the depth seems never-ending. Anyone who is unfortunate enough to fall into the water without the ability to swim will more than likely drown before they find the bottom. That is, if the ocean life doesn’t eat you first.
The plants of Wildewall are nothing extraordinary on their own. However, the many years of rebelling has lead to plants from all over to be planted in the darkness of the forest. If one looks hard enough, it might even be possible to find a fibre optic plant from the whimsical world of Elestis. Anything can truly be found. As long as the government continues to turn a blind eye to it, the plant life will forever grow within Wildewall.
The weather of Wildewall remains consistent throughout the year, offering harvest all year 'round. While the weather is never too cold, it is never too hot either. This is strange due to the fact that Wildewall still goes through all four seasons with this said climate. Snow will still fall despite feeling as though it is the middle of spring or autumn.
npc informationAlthough the three leaders of Wildewall are the governing force of the people, there is someone that even they answer to. Referred to as only "The Elder", the only people that have ever truly seen them are those in charge of Wildewall and those they choose to follow in their footsteps. No one knows if the elder is male, female, or even human. They carry the knowledge of Wildewall, and even pieces of other dimensions, that they use to pass judgment of any future decisions. Due to the knowledge of corruption among the other dimensions, The Elder became biased towards the old ways and refuses to let Wildewall stray away from the roots that have kept them alive for many centuries.
Their knowledge is passed down to others through verbal tales, and are often replaced without anyone noticing. The Elder has changed many times in the history of Wildewall, but only those that inherit the responsibility know the truth. That is why many rumors circulate that The Elder is as old as Wildewall itself. Any decisions that the three governing forces of Wildewall make cannot be put into action unless The Elder is consulted with beforehand.
overviewElestis is the whimsical dimension -- magic and fantasy is at its very core. Here, where mythical creatures roam freely, spells and potions are used as every day remedies and solutions, often things are not as they seem. It is the largest of the dimensions (or at least, it spans the most distance) and while that may seem troublesome, there are so many quick and/or instantaneous ways of traveling it very rarely causes any inconvenience to the residents. The town of Iscantir is the central area of Elestis, homing a large portion of its population. It is surrounded by a thick ring of ice to ward off any enemies from the ground (guards stand on its opposite edge and stretch out a bridge for those they deem safe to enter) and the town is fortified with many magical spells to protect it from any aerial attacks. Naturally, you can find the train station within the town, so it's recommended not to make yourself an enemy of it if you ever want to visit other dimensions. There are many other things to see throughout the dimension, such as the underwater residency of the merfolk, Loredian City, or the floating Castle Kiamoko which houses the parliament. Wherever you go, chances are you'll find something of interest.
currency & cultureThe people of Elestis use a combination of bills and coins to make up their currency. It is similar to the United Kingdom's currency. The bills are called "notes", divided into: £1 (one pound note), £5, £10, £20, £50, and £100. The coins together are called "pounds" or "pence", divided into: 1⁄2p (half penny), 1p, 2p (two pence), 5p, 10p, 20p, 25p (or crown), 50p, £1 (one pound), £2, and £5 (or crown). If you're unsure, just do a little research on the UK currency with new pence, it's much the same. Some trading is common, especially when it comes to magical items, potions and spells.
A parliamentary government runs the dimension; there are six members, elected by the general public (notably, the townspeople; merfolk and those who live outside of the town do not have voting privileges). Normally, the parliament functions without much input from the members of the town or otherwise; appointments can be made in Castle Kiamoko for audiences with one or several parliament members, as they all live in the castle, but otherwise it runs by the whims of the parliament members alone. Naturally there is some dissent throughout the dimension in regards to the government, but as of yet not much has been done other than the occasional peaceful rally.
Elestis has mixed technology in comparison to the other dimension. Computers, cell phones, televisions, and radios do not exist here (likely because one can scry in pools or use other methods of communication via magical methods) but there are trolleys in town, as well as electricity (lights, heat, etc.) and plumbing in individual homes. Otherwise technology is very limited, as occupants prefer to use magic -- even if they are not wizards or witches capable of magic themselves, potions and spells can be crafted for anyone, magic abilities or not. For example, methods of travel are often magical here, like transportation spells -- you can also purchase magic brooms or carpets in town, or there are stables in Halcyon Valley for pegasi that are used for traveling. Of course, in this dimension where magic is everything, those with natural magical abilities are much more admired than those without, and tend to receive higher pay at jobs, etc.
flora, fauna & climateWhile there are many "normal" animals in Elestis, such as dogs, cats, horses, cows, and the like, there are just as many mythical creatures that roam throughout the land. In town you aren't likely to see many, as most prefer to live away from humans, though fauns have been known to venture inside occasionally, as well as rare visits from fairies, elves, unicorns, etc. Naturally there are some not-so-welcome creatures that visit here and there as well, such as dragons, though the barriers usually protect the town from those.
In Lake Amaranth you will find, naturally, merfolk, hippocampi, sea monsters (think things like Nessie, the kraken, sea serpents, etc) water pixies and water spirits like nereids, sirens, and the like. Normal sea life is also common, such as sharks, dolphins, eels, and various types of fish. The forest is home to many creatures that are a little reclusive -- unicorns and pegasi (though those are more often seen flying than anything else), centaurs, griffins, hippogryphs, elves, ogres, goblins, werewolves, fairies, dryads, etc. Most normal animals you can think of are found throughout the dimension, and many common mythical creatures are here as well.
Plants often change color here; think fiberoptics, but they're natural. Some plants are invisible, some seem to be one thing and are actually another, some plants mimic the shapes and smells of other plants but turn out to be poisonous when you bite into them. So of course, care should be taken before eating any plants. The weather is also consistently sunny here in the daytime -- even when it rains, the sun is shining, and rainbows always appear afterward. The rain, too, is multi-colored, but completely safe to drink.
npc informationElestis truly is a dimension of self-governance, and of consequences; at its core, it is a reactive magic, an energy that supports the dimension and nourishes it. While there is no being, per say, that governs Elestis, it is largely up to the citizens to prevent the energy from corrupting itself and thus hurting everyone. The energy itself cannot be seen - there is no glowing pulse, no great tree or well - but it is felt in the hum of the air, particularly when magic is used. Council members would do well to keep the balance of positive and negative when making decisions for their people, especially regarding outsiders, as the balance is particularly sensitive towards foreign natures.
Despite this, Elestis is still friendly towards visitors and drifters; when they step off the train, the balancing presence will simply gauge what effect they will have. No one is exactly sure what is taken into account during this gauge, however: an excess of "negative" energy will throw Elestis into turmoil, potentially causing any attempts at use of magic to go in unexpected directions, while an excess of positive energy may result in something akin to over-watering a plant - neither extreme is desirable.
overviewParse, the technological dimension, is one big machine. There isn't a single organic thing on the face of this world besides those that live within it: no plants, no animals - only machine after machine, holograms and artificial intelligence the closest things to a loyal pet as anyone will ever get. There are many, many things that may attract outsiders to Parse, the greatest pull perhaps being the virtual reality combat-based game called Interface, which has gained more and more popularity in Parse and even outside of it as time has passed. The dimension is divided into two very different parts - there is the city proper that is always referred to as 'Parse', the name of the entire dimension, despite the fact that it's not the only place within the world. On the outskirts of the city proper is the junkyard - all scrap metal and broken machines, which is the exact opposite of the pristine Parse itself. The population in Parse is exponentially more dense than that of the junkyard, though more and more people have, throughout the years, begun to break away from the city and its strict rules and guidelines to live a freer and, perhaps, more rewarding life outside of its comfort. But where there's freedom, there's also danger; in the event of any sort of attack, the police force implemented in Parse would remain in the city to protect its inhabitants, abandoning those in the junkyard to fend for themselves.
currency & cultureThe currency in Parse is surprisingly simple compared to its technological advances, at least in theory - it is simply called 'credit', and is never split into units smaller than a half-credit. It is the only currency accepted in Parse, and the only way anyone may pay for anything - except in the junkyard, where they very rarely have any use for currency, and like to exchange goods in trade or simply give away the things people ask for. But as for credit being used in the city proper: money is exchanged at the train station, and for those that are becoming permanent residents of Parse, is put onto a small digital card that stores information about identity, occupation, finances, and other essential things. The information can only be accessed by the owner of the card, or by specific machine readers used for the paying of goods and services. Those who are only visiting the dimension and are in need of exchange are issued temporary cards that do not store the same information but can be used in stores, restaurants, etc.
The ruling entity in Parse is the company called BIOS. Because of the nature of this dimension and all of its technological advances, a great source of power is needed to keep it running - and the one that controls that power source (in this case, the nectar that flows in rivers throughout the dimension) is the one that controls the entirety of the world. The CEO of BIOS is very much shrouded in mystery; those at his right hand are the mouthpieces of his will, never mentioning him by name or else speaking of him as BIOS, the entire company rather than just the person behind it. BIOS is a conglomerate, owning a majority of the businesses throughout the dimension, though there are some independent ones that stubbornly refuse to sell their establishments to the overpowered corporation. The police force, too, called SHELL, is owned by BIOS, and so all laws come from the company's upper floors, implemented by SHELL. Police presence is heavy and obvious in all parts of the city proper - but the government rarely interferes with things outside of the city and in the junkyard.
Parse, being the technological dimension, is obviously the most technologically advanced dimension of the five. Nothing here is mundane, nothing here is manual; everything is machine and made to be not only convenient but flashy. Everything is digital down to a person's very identity, and all of that information goes through BIOS. New technology is being invented every day, great minds being drawn into this dimension where information is so advanced, so as time goes on the technology will only get more and more advanced. Survival in Parse without any knowledge of technology is next to impossible; all citizens have at least one computer and cell phone - and then beyond that, for those that have interest in more, there are countless other computing devices that can be purchased. The city itself is covered in computers, screens, hubs - anything and everything that can be run on electric power. As far as transportation, the most common method is walking, but if you have the credit, motorcycles (ones that are carried around as a thin bracelet on the wrist until needed) are available for purchase, and there's a shuttle available for free to all citizens and visitors.
flora, fauna & climateThere is absolutely no flora or fauna in Parse. None, not even the smallest insect or the tiniest blade of grass. Because of this complete lack of an ecosystem, things like weather and atmosphere are controlled by Gateway, an offshoot of the BIOS conglomerate. Above all of this dimension, unable to be seen by the naked eye, is a dome that envelops it, and that dome is what allows Gateway to control these things. The content of the air is always exactly what it needs to be, the weather is always temperate, and the sun never rises to the sound of singing birds and leaning flowers.
npc informationIt's well-known throughout the dimensions that Parse is run by BIOS, the company that has sole control over the dimension's power source - but no one is quite sure how that control was seized or how BIOS became the conglomerate it is today. The only ones in parse that may have this knowledge are the AIs, the artificial beings that take up residence and work within the city, but as they're manufactured and controlled by the company itself, the information is sealed away.
And there is mystery surrounding its chief executive. There is no name or face to give to this CEO and no way to contact him except through the board of directors, a group of eight women and men with the only contact to the most powerful being in Parse and the ones that speak for him. This board of directors consists of some of the most advanced minds in Parse, which makes you wonder-- what kind of person could hold a position even higher than them? What kind of person could bear the weight of an entire dimension on his shoulders? And why has he, for all the time that Parse has been running like the machine it is, kept to the shadows?
overviewBarrows is known as the lawless dimension, and that's true in the most literal sense. Once a thriving metropolis, Barrows became overrun by crime long before anyone currently living there was born. Now, all attempts at formal government and law have been abandoned, leaving Barrows in anarchy. The dimension takes the form of a gigantic city, with no wilderness to speak of. The city is split into two main districts: the Parker District and the Starr District. Parker is the wealthy area of the city, mainly housing members of the most powerful gangs, as well as those lucky or tenacious enough to gain notoriety or wealth independently. As one might expect, it does look more presentable than the rest of the dimension, though violence is omnipresent throughout the city. Starr District takes up the rest of the city, and the residents here vary widely, from petty crooks to normal civilians. It's a large area with sections ranging from livable to utter slums. The districts are separated by a large park that's surprisingly pleasant and well-kept, considered part of neither district, and usually spared from violence. The area outside the city is known as the Edges. The Edges is a vast industrial ghost town, marking the point where progress halted, full of half-finished construction projects that make it a dangerous place to be.
currency & cultureBarrows uses paper currency that coincidentally has the same setup as the American dollar: $1, $5, $10, $20, $50, and $100 bills are printed, as well as coins consisting of pennies, nickels, dimes and quarters. The cost of goods is similar to what one would find in the twenty-first century U.S., and prices obviously shift due to supply and demand; there is no system in place to regulate the value of a dollar, but most people selling goods and services are fairly consistent with their pricing.
There is no government in Barrows. The dimension is essentially run by the most powerful gangs, which are constantly at war with each other, jockeying for power and territory. Rarely do the gangs attempt to regulate the lives of the citizens of Barrows, but they do frequently attempt to extort money from people in various ways, of course. Crime (though the word isn’t really appropriate in Barrows, as there is no law) is obviously omnipresent, from organized gangs to petty crooks. Theft is extremely common, and random violence is always an issue. However, there are many “normal” residents of the dimension, most of whom were born there and either do not want to leave their home or lack the means to. They primarily attempt to live as well as they can, being careful to ensure the safety of themselves and their loved ones. The only form of law enforcement in Barrows comes in the form of vigilantes, most of whom operate in Starr District, protecting the innocent the best they can. This is a dangerous lifestyle, of course, and it’s rare for a vigilante to attempt to take on one of the more powerful organizations, but anything is possible.
Barrows has technology approximately equivalent to that of the twenty-first century U.S. as well, including computers (with internet), cell phones, and television. Most residents, especially in Starr District, travel by foot, bicycle, or public transportation in the form of buses, but cars do exist - they are just far too expensive for any normal resident.
flora, fauna & climateAs an ultra-urban dimension, Barrows only has the sort of life you'd find in any city, fauna limited to things like birds and insects, as well as small domestic animals. The Park in the center of the dimension is the only area that is primarily grassy and has trees. At this point in time, things that can't be synthesized with Barrows' level of technology or grown in indoor greenhouses are primarily attained through trade with other dimensions, which is how Barrows obtains most of its food.
Barrows has a fairly 'normal' climate, if 'normal' can really apply to anything or anyone; it cycles through all four seasons, with summers being very dry and hot, winters being very crisp with small amounts of snowfall -- hail and heavy rain are far more common -- and spring and autumn being more temperate, but unpredictable and squally.
npc informationThere are rumors in Barrows of the gang -- not a gang, the gang. Said to have been the reason why Barrows fell from a thriving metropolis to a dangerous concrete wasteland, any and all details have been lost; instead, the gang exists in the public consciousness as a shadow in the background of the bigger picture. No one knows who's in the gang, how to get in, or even if the gang ever existed at all ... but wherever the power begins to shift in Barrows, they say the gang is never far behind.
In terms of the gang's physical presence in Barrows, there isn't one; there are no meetings, no bosses, no crimes that anyone has ever been able to tie directly to the gang. However, despite the mystery surrounding it and the lack of evidence to even prove its existence, the rumors continue to be whispered in seedy alleyways and dingy basements. Anyone you meet could be a part of this shadowed coalition -- or maybe no one is. It's one of the long-standing enigmas within Barrows, and no one really wants to find out what happens when the gang starts to move.
overviewTethya, the newest and sixth dimension in the multiverse, is the Subsea Dimension. The entirety of the world is underwater and on the ocean floor - at a safe depth, not in the dark depths where danger and fear lurks - is a city made of bubbles. There are five main bubbles, the first being the train station, and the rest being the four quarters, and then beyond that is the open sea where only the bravest dare venture. Each quarter has its designated use: one for commerce, one for entertainment, one for residence, and the last for Tethya's government. There are some smaller bubbles that offshoot from others - for example, the palace of the Queen Regnant and Her Queen Consort sits separate from the other government buildings in its own bubble outside the larger one, but is still considered part of the Xiphias Quarter. There is also one smaller inner bubble, inside of the Lamna Quarter where submarine races frequently take place. Everything within the bubbles is safe, is happy, is prosperous as long as trade and tourism brings the dimension what it needs - but outside of the bubbles, where the ocean is endless, there is no protection from the monarch or from Her guards. And protection, in the deep, is essential; there are countless creatures that know water far better than any adventurers and have no love for those who live within the bubbles.
currency & cultureThere has been a recent change to Tethya's currency. Since becoming part of the multiverse, the dimension decided to change their currency to Hialao's dollar. Because Tethya tends to struggle with money, relying on trade and tourism to maintain the underwater city, it was decided that switching to the Central Dimension's currency would make their integration into the multiverse somewhat easier. Hialao, of course, was helpful and accommodating and so far the change has gone smoothly. So, that means Tethya's currency, too, has the value of an 'American' dollar: 1, 5, 10, 20, 50, and 100 dollar bills as well as pennies, nickels, dimes, and quarters. Prices in Tethya, because of its lack of resources, are much higher than in some of the other dimensions; everything they sell is of a dwindling number, and is therefore worth much more than the more common wares in other worlds.
Tethya is a monarchy. Currently in power is the Queen Regnant and Her wife, the Queen Consort. Beneath Her Majesties are their Royal Advisers and Royal Guard, both of which take up residence in the Xiphias Quarter. In Tethya, the Queen Regnant is, to Her citizens, more god-like than human-like, not only a ruler in government but a spiritual ruler as well, a tradition that started long ago and has endured, though is less intensive than before. Far before Her Majesty's current reign, generations ago, it was believed that the ruler of Tethya had control over the terrifying creatures of the deep ocean, and is still believed by some, but not all. The Queen Regnant is, perhaps, worshiped, but more commonly simply revered; She is given the utmost respect and Her citizens trust in Her wholeheartedly. For this reason, the Royal Guard has perhaps less work to do than the police forces in other dimensions; the people of Tethya are well-behaved before their Queen and her kind and selfless reign brings peace to the entire city.
As far as technology, Tethya isn't quite as advanced as some other dimensions in the multiverse. It can be likened to the British Victorian Era in some ways, from the mid to late 1800s. Much of Tethya's energy comes from hydroelectric power from its power plant, though it is sparsely used; light usually comes from burning fish oil or even naturally bio-luminescent ocean plants. The most advanced technology Tethya possesses is their submarines, diesel electric powered machines that are the only safe way for citizens to move from bubble to bubble. As far as travel, besides that which happens between bubbles, the residents of Tethya usually walk or ride bicycles; the city itself isn't big enough for anything else.
flora, fauna & climateWithin the bubbles of the city, there are few animals besides domestic pets, pretty, tiny fish in clean fishbowls, things like that. But outside of the city, there is an entire world of ocean teeming with life, the likes of which most people have never seen and never will see, as deep as the ocean floor goes. Of course, many fish are common, and those tend to be the ones that are caught and sold and ate within the city. But then.... then there are creatures that dwarf the city itself, stretching twice the length of it, three times the width, creatures that rarely venture toward the noise and light of civilization. Any and every type of colorful tropical fish can be found in schools just outside of the city, and beyond that, gams of deadly sharks, and even further, where nearly no one braves, solitary and deadly sea serpents. As Tethya has no surface, it doesn't allow for sea mammals that needs air to dive beneath the ocean.
The plant life in Tethya is generally what can be found in the ocean-- seagrass and kelp, mostly. Generally the only types available to Tethya and grown and harvested on the ocean floor, it is used for and in nearly everything. Bio-luminescent algae is cultivated for use in the bubbles as sources of light. The only place in Tethya with plant life from the outside world is Pyocs Gardens, and tampering with the gardens is strictly prohibited for that very reason.
Tethya, the planet entirely underwater, does have a sun in the sky, but it's only ever seen through the water and has never once been seen by a dry eye. Its light reaches down and down, but falls just short of reaching the underwater city, though the citizens can see the passing of day and night by its rays. The sun doesn't provide warmth, either; much of Tethya's electric energy goes to heating the bubbles and regulating the air within. Seasons, unfortunately, do not exist inside of the bubbles, though the ocean around them is constantly changing, creating dangers as temperatures rise and fall seemingly without reason.
npc informationThere is one ruler in all of Tethya, and that is Her Majesty the Queen Regnant. At her side is her wife, lower in rank and station than her but still with significant power, Her Majesty the Queen Consort. There is no mystery surrounding them; they walk amongst their subjects, they are real and within reach and present in every aspect of Tethya's existence, small as it is. The Queens are so loved, so revered by their subjects that in some ways, the Royal Guard is hardly needed; a word said against Her Majesties and common folk will rise up to snuff out anyone that would speak against their ruler and Her wife. Tradition is what keeps their love. Peace is what keeps their love.
And in some ways, fear is what keeps their love. The rumor that the Queen, from the same family as the King before her, and all the monarchs previous, has control over the terrifying creatures of the deep - is there truth to this? Is it only legend? There are whispers of Her using that power, hushed tales of an enemy making its way into their ocean only to be chased away with the flash of a fin and of the most jagged, horrible teeth. But Her Majesty the Queen Regnant would never use that power against the citizens She loves; She would only ever use it to protect them, because She is never anything less than warm and kind and just. None would give Her reason to use Her power on her subjects... would they?
PERMALINK // POSTED ON: Aug 22 2014, 03:22 AM
overviewThose who do not settle permanently in any particular dimension are known as "drifters", known for drifting from one place to another based on necessity or mere whim. Drifters hold ties to none of the dimensions, often performing whatever odd jobs they can get their hands on. Often drifters are found as mercenaries, couriers, and the like. Each of the five dimensions have their own opinions on the drifters -- some appreciate the commerce they bring and the jobs some of them do, some aren't quite so welcoming -- but many of them manage well with their ever-changing lifestyles.
npc informationThough the drifters are known in Parse and Wildewall for being unruly, unorganized, and a general menace, that is simply not the case. Through the same organization that takes care of and directs you when you first arrive in Hialao, drifters are tracked, and helped, and guided. In every dimension there is a window in the train station set up specifically for drifters. The employee behind the glass is the same as the employees that meet and greet you all for the first time: they wear the same uniforms, and they are amiable, compliant, hardworking, and more than extremely helpful.
In order to keep things organized, drifters must go to these windows and have the card that was issued to them by the main station in Hialao scanned. This is not only a good way to keep track of where certain drifters are, but it is also a good way to help each dimension know how many drifters are staying there at any given time. In addition to this, the station master has asked for anyone in each dimension to send job listings their way, so that drifters can easily look, find, and accept jobs.
PERMALINK // POSTED ON: Feb 22 2015, 03:44 AM
overviewSince the different dimensions all have different currencies, naturally people can't expect to use their home world's currency in a different dimension. Therefore all money can be exchanged and transferred at the train stations in each dimension. Below you can find an explanation on how each dimension relates to another overall.
hialaoDue to being the central dimension that links the rest of the dimensions, Hialao relates extremely well to the other dimensions. Trade and travel are welcome among the dimension, as well as the presence of drifters-- which are offered a limited time stay at the hotel found in the Main Square. Hialao houses newcomers during the brief period of time in which they decide which dimension they wish to call their new 'home', and hopes to make the integration process as easy and as comfortable as possible. Its hospitality is well-known among the other dimensions and could be easily taken advantage of, but Hialao turns a blind eye to the conniving ways of the Barrows and the possible disadvantage of accepting drifters-- seeing as it is the glue that holds the rest of the dimensions together, and therefore, the most welcoming of all the dimensions.
wildewallWildewall, despite being civil with the other dimensions, are not particularly close to any of the others due to being very different in terms of technology. However, they choose to maintain the best connections with Hialao and Elestis, due to newcomers and an overall understanding of Wildewall’s view on technology. For many years, however, Wildewall have always held a certain distaste for Parse due to their overuse of technology. They do not voice these concerns outside of their own dimension, however. Wildewall don’t particularly enjoy the presence of drifters, but do nothing to stop them due to the incoming money they wouldn’t have otherwise had. However, it was because of the drifters that Wildewall created their “execution over the implementation of technology” law.
elestisOverall, Elestis relates relatively well to all of the other dimensions. Travel and trade are very loved in this dimension, so they attempt to maintain good relations with everyone so people from all over will travel to and from their dimension. It is particularly close with Hialao as they offer the most to trade and the most opportunities to get new people, but it remains friendly with the others as well. Elestis isn't bothered by the presence of drifters -- so long as they don't disrupt anything in their dimension and are bringing in money and commerce, the government doesn't particularly mind.
parseThere is, perhaps, a disconnect between Parse and all of the other dimensions simply because of the difference in technology. Parse is lightyears ahead of each and every one of them - none so much as Wildewall. The citizens of Parse, and certainly BIOS, the governing company of the dimension, look down on its archaic ways, thinking themselves far better on the basis of their technological advances. The other dimensions are only slightly more tolerable where technology is concerned, but those at BIOS do still judge them for being unwilling to let the technology of Parse beyond their borders. Rather than it being a kind gesture, though, the motivating factor behind that suggestion is obviously the desire to expand the company and therefore expand its influence. Unknown to perhaps anyone but the higher-ups within BIOS, the company has had its eye on Barrows - because a dimension without a government and with the mediocre technology it currently has seems ripe for the plucking. Where drifters are concerned, Parse isn't particularly keen on them; they prefer people to be contributing members of the society, giving something to a dimension that already gives its citizens so much. Drifters that overstay their welcome quickly become targets of SHELL, or Sniffers, as even they know to call the police force run by BIOS.
barrowsTrade with other more agriculturally-inclined dimensions is necessary to keep an urban dimension like Barrows alive, so the industrial producers of Barrows try to stay on good terms with the rest of the multiverse. Of course, with the lack of a government, there's little diplomacy in Barrows, and most of the other dimensions officially leave it alone, believing its problems are beyond help and not wanting to involve themselves with its criminal "leadership." Many of the natural-born citizens of Barrows, who are often incapable of leaving due to financial difficulties, are somewhat resentful of those born into safer dimensions. The gangs which "lead" Barrows do not try to regulate immigration and don't mind the presence of drifters; more people equals more money.
tethyaBeing new to the multiverse, Tethya isn't in a place to deny relations with other dimensions - but even if it were, it would not. The entirety of the dimension is underwater, no surface or dry land (besides the land within the domes that make up the underwater city) beyond that to speak of, which means that resources here are very, very limited. It's because of that that trade with the other dimensions is absolutely necessary for the dimension to continue. It's because of this that Tethya is overly polite to all of the other dimensions, none more than Hialao, considering its central placement in the multiverse. Each dimension has something Tethya needs and is willing to trade for, so those lines were opened immediately once this fledgling dimension attached itself to the others. As far as drifters are concerned, Tethya welcomes them with open arms: anything at all to bring in more money to a dimension that often finds itself lacking in funds, considering its small size.