Elestis is the whimsical dimension -- magic and fantasy are at its very core. Here, where mythical creatures roam freely, spells and potions are used as every day remedies and solutions, often things are not as they seem. It is the largest of the dimensions (or at least, it spans the most distance) and while that may seem troublesome, there are so many quick and/or instantaneous ways of traveling it very rarely causes any inconvenience to the residents. The town of Iscantir is the central area of Elestis, homing a large portion of its population. It is surrounded by a thick ring of ice to ward off any enemies from the ground (guards stand on its opposite edge and stretch out a bridge for those they deem safe to enter) and the town is fortified with many magical spells to protect it from any aerial attacks.
Naturally, you can find the train station within the town, so it's recommended not to make yourself an enemy of it if you ever want to visit other dimensions. There are many other things to see throughout the dimension, such as the underwater residency of the merfolk, Loredian City, or the floating Castle Kiamoko which houses the parliament. Wherever you go, chances are you'll find something of interest.
currency & culture
The people of Elestis use a combination of bills and coins to make up their currency. It is similar to the United Kingdom's currency. The bills are called "notes", divided into: £1 (one pound note), £5, £10, £20, £50, and £100. The coins together are called "pounds" or "pence", divided into: 1⁄2p (half penny), 1p, 2p (two pence), 5p, 10p, 20p, 25p (or crown), 50p, £1 (one pound), £2, and £5 (or crown). If you're unsure, just do a little research on the UK currency with new pence, it's much the same. Some trading is common, especially when it comes to magical items, potions and spells.
A parliamentary government runs the dimension; there are six members, elected by the general public (notably, the townspeople; merfolk and those who live outside of the town do not have voting privileges). Normally, the parliament functions without much input from the members of the town or otherwise; appointments can be made in Castle Kiamoko for audiences with one or several parliament members, as they all live in the castle, but otherwise it runs by the whims of the parliament members alone. Naturally there is some dissent throughout the dimension in regards to the government, but as of yet not much has been done other than the occasional peaceful rally.
Elestis has mixed technology in comparison to the other dimension. Computers, televisions, and non-magical tech is not sold or maintained here (likely because one can scry in pools or use other methods of communication via magical methods), but magicians have found a way to connect objects like cell phones and radios to outside dimensions. There are trolleys in town, as well as electricity (lights, heat, etc.) and plumbing in individual homes. Otherwise, occupants prefer to use magic -- even if they are not wizards or witches capable of magic themselves, potions and spells can be crafted for anyone, magic abilities or not. For example, methods of travel are often magical here, like transportation spells -- you can also purchase magic brooms or carpets in town, or there are stables in Halcyon Valley for pegasi that are used for traveling. Of course, in this dimension where magic is everything, those with natural magical abilities are much more admired than those without, and tend to receive higher pay at jobs.
flora, fauna & climate
While there are many "normal" animals in Elestis, such as dogs, cats, horses, cows, and the like, there are just as many mythical creatures that roam throughout the land. In town you aren't likely to see many, as most prefer to live away from humans, though fauns have been known to venture inside occasionally, as well as rare visits from fairies, elves, unicorns, etc. Naturally there are some not-so-welcome creatures that visit here and there as well, such as dragons, though the barriers usually protect the town from those.
In Lake Amaranth you will find, naturally, merfolk, Bippocampi, sea monsters (think things like Nessie, the kraken, sea serpents, etc) water pixies and water spirits like nereids, sirens, and the like. Normal sea life is also common, such as sharks, dolphins, eels, and various types of fish. The forest is home to many creatures that are a little reclusive -- unicorns and pegasi (though those are more often seen flying than anything else), centaurs, griffins, Bippogryphs, elves, ogres, goblins, werewolves, fairies, dryads, etc. Most normal animals you can think of are found throughout the dimension, and many common mythical creatures are here as well.
Plants often change color here; think fiberoptics, but they're natural. Some plants are invisible, some seem to be one thing and are actually another, some plants mimic the shapes and smells of other plants but turn out to be poisonous when you bite into them. So of course, care should be taken before eating any plants. The weather is also consistently sunny here in the daytime -- even when it rains, the sun is shining, and rainbows always appear afterward. The rain, too, is multi-colored, but completely safe to drink.
Elestis truly is a dimension of self-governance, and of consequences; at its core, it is a reactive magic, a karmic force that supports the dimension and nourishes it. While there is no being, per say, that governs Elestis, it is largely up to the citizens to prevent the energy from corrupting itself and thus hurting everyone. The energy itself cannot be seen - there is no glowing pulse, no great tree or well - but it is felt in the hum of the air, particularly when magic is used. Council members would do well to keep the balance of positive and negative when making decisions for their people, especially regarding outsiders, as the balance is particularly sensitive towards foreign natures.
Despite this, Elestis is still friendly towards visitors and drifters; when they step off the train, the balancing presence will simply gauge what effect they will have. No one is exactly sure what is taken into account during this gauge, however: an excess of "negative" energy will throw Elestis into turmoil, potentially causing any attempts at use of magic to go in unexpected directions, while an excess of positive energy may result in something akin to over-watering a plant - neither extreme is desirable.